New World: The Ideal Leveling Build and Some Helpful Hints for Accumulating Experience

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Okay, I'm going to be completely honest with you

Okay, I'm going to be completely honest with you. Well... no, that's not exactly what I'm going to do. However, I will assist you in putting together the most efficient leveling build possible in New World so that you can quickly reach max level! And that ought to count for something... doesn't it?

In the vast majority of role-playing games (RPGs), whether they are single-player or massively multiplayer online, the only thing you need to level up is your character. You begin the game at level one, and as you progress through the game, your level will increase. You continue to solve problems, earn enough experience points to level up, and get more bonuses, and then the process starts over again.

 

The Benefits That Come With Gaining a New Level in New World

1. When you advance a level in this game, you will receive three points that can be distributed across your five essential attributes

2.  You will receive a greater number of attribute points with each level advancement as you progress through the game's levels

3.  Surprisingly, there is a correlation that works in the opposite direction with regard to your health


When you gain a new level, the amount of additional health points you receive is determined by how high your constitution score is. At the beginning of the game, each point added to your constitution grants you 25 additional hit points. On the other hand, this number gradually drops until you only receive 21 health points per constitution point as you level up. Even though it is odd, it is still useful.

In conclusion, you will be able to unlock specific rewards once you have completed certain level milestones. These include things like an additional slot for your bag or a more powerful Azoth Staff.

Increases in Experience Point Gain Bonuses
Gains in Territorial Standing
When it comes to leveling up, the first thing I want to emphasize is how important the location you choose to level up in is. The New World employs a number of novel systems, one of which is called territory standing.

You will be entitled to a unique benefit while you are present in a territory whenever your standing is raised to a higher level. These can include lowered costs for crafting items and housing, increased mining speeds, and even increased experience gains (you guessed it). Therefore, if you manage to achieve a very high standing within a particular territory, you will be able to significantly increase the amount of experience points you gain while you are present in that territory.

This bonus is featured in a variety of role-playing games (RPGs), both single-player and massively multiplayer online (MMO), and New World is not an exception. To put it more simply, if you want to make the most of the experience points you gain in the New World, you should log out of the game from a settlement rather than from a location in the overworld. This will ensure that you get the most out of your experience.

If you leave a settlement without logging out, you will earn rested experience, which can help you level up even when you aren't actually playing the game. However, if that was the only thing you did to gain experience points, it would take quite some time. In addition, the amount of experience points you earn while playing will be increased by one hundred percent as soon as you log back in.

Even though there are a lot of different ways to gain experience and level up in New World, the following are the ones that we recommend using because they are the quickest options.

Principal Adventure Objectives
These quests not only provide a high amount of experience points per individual quest but also come in long chains, which means that you can quickly level up simply by completing each quest in the chain. Having said that, it is important to keep in mind that you may be required to pause a main story quest chain at some point. This is due to the fact that eventually the experience gained from completing quests will not level you up quickly enough to satisfy the requirements for the next quest in the chain. In the event that this occurs, you simply need to switch to a different main story quest chain during this time.

Every faction has its own unique set of quests, which are continually rotated through from a central repository. You have a list to choose from, and as soon as you finish one, you can move on to the next one on the list. This means that you can repeatedly complete the same type of quest for a specific faction, thereby allowing you to enter into an easy-to-repeat cycle. For instance, you might be told to go to this cave and kill that particular enemy, or you might be told to go to that location and kill a certain number of enemies of a particular type.

Despite the fact that the faction quests themselves do not grant a significant amount of experience points, we still find that completing them is of great benefit to our methods of rapidly advancing levels. This is due to the fact that you are rewarded with a sizeable chunk of XP as a bonus whenever you complete three or more faction quests in a single day, making the time investment more than worthwhile.

Level Up Your Trade Skills
I know, I know. It was only leveling up your character that we were discussing, not your Woodworking or Weaponsmithing or anything else. On the other hand, the entirety of your character's trade skills contribute significantly to their overall level of development. This is due to the fact that in New World, you can gain experience points for your character not only by defeating enemies and completing quests, but also by gathering, refining, and crafting various items.

In addition, you have the option of purchasing those bulk materials from a trade post, which essentially allows you to convert your coins into experience points. Having said that, personally gathering the martials is ultimately going to be a better use of your time and resources, presuming you have the time to do so in the first place. It's a win-win situation, considering that you will almost certainly want to level up all of those skills anyway.

The Most Effective Constructions for Leveling in the New World
The first step is to select a powerful build for use in solo play. The second step is to select a DPS build that, despite having a higher risk factor, will allow you to complete the quests in a shorter amount of time. There are a number of different builds that are suitable for each category; however, I have already written guides on my perspectives regarding the best solo build and the best DPS build; therefore, I will summarize those guides here.

The Stand-Alone Construct
There are two different configurations available for this build. Either you give all of your attention to developing your strength and stamina, or you divide it among developing your strength, your constitution, and your focus. This depends on how much you want to factor the life staff into your strategy as a weapon that you use, as opposed to how much you want to leave it as a back up for when you need the occasional boost of healing.

You will want to equip yourself with the heaviest possible armor for this build. The objective is to deal significant damage, maintain your health under pressure, and restore it as required. The use of heavy armor is ideal for this because it enables you to stay close to your foes and continue hitting them while reducing the need to dodge and maneuver.

In the event that your health point total drops too low, you will use the life staff. Make use of the three skills found in the healer's skill tree to give yourself the maximum number of options for healing; this will allow you to better adapt your healing to the circumstances at hand.

This damage-dealing build makes use of both the musket and the rapier in its composition. If you use the musket effectively, you should be able to keep your foes at a safe distance. In the event that they are successful in getting close to you, you can quickly deal some damage with the rapier and then escape.

To get the most out of this build, put as much emphasis as you can on your dexterity stat so that you can deal more damage. If you don't want to focus entirely on dealing damage to enemies, you can increase your constitution stat a little bit, but in general, this build requires as much dexterity as the game will let you have.

The musket is the primary weapon that we have access to here. Powder Burn, Shooter's Stance, and Sticky Bomb are the three ranged damage-dealing abilities that we plan to use. In a perfect world, we would be able to use our range and our mobility to keep our foes at a safe distance while we fired upon them.
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Nevertheless, in the event that our adversaries get too close, that's when we whip out the rapier. Tondo and Evade are the primary skills that we are concerned with here. Tondo is incredibly nimble, has a respectable range for a melee ability, and deals damage that bleeds. After we have successfully struck them with that, we can utilize Evade to help us get back within range of our musket so that we can continue firing it.

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